Necosystem
A downloadable game for Windows
Create an island home to flora and fauna, and watch the animals interact and population change as time passes.
A spectator
After creating an island, use basic mouse and WASD controls to fly over the environment, using the scroll wheel to zoom and inspect interactions in more detail. Pressing 'V' enables freecam to allow for greater control and to watch from eye-level with the animals. Selecting an animal with the mouse displays its needs and health as they diminish with time, and increase when a need has been met.
A keeper
As the watcher of the island, you have control over the spawning of new animals. By using the hotbar at the bottom, you can choose which of the two animals you want to introduce more of to the ecosystem, so you can witness how this will impact the island's way of life. On top of this, you can easily follow an individual animal within the simulation. By pressing 'F' on a highlighted animal, it is 'favourited', giving it a golden, bright outline to be easily seen and returned to at any point. By clicking on the animal's name in the profile box of the selected animal, highlighted or not, allows it to be renamed.
teeny disclaimer that the simulation breaks after a few minutes of gameplay oops
Status | Released |
Platforms | Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | nicko |
Genre | Simulation |
Made with | Unity |
Tags | 3D, Animals, Atmospheric, Casual, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Development log
- ReleaseJan 13, 2024
Comments
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Great visuals, but at least in my case the animals weren't doing anything but standing still and eating grass.
When starting the "simulation" my fps tanked to 25fps, but after about a minute it jumped back up to 144.
Visuals and theme remind of Equilinox, and I really like that game. This has potential, if the creator wants to refine it further!
Thank you for your feedback :)
During development, I did find that the animals would stop moving but had no idea how to fix it after lots of time spent trying. I decided to pull a Cyberpunk and released it as is.
As for performance, this is a similar issue in that I don't know enough about game dev and Unity to figure out fixes, oops. I will definitely keep it in mind for future projects though!
Thanks for your words on the visuals, I really appreciate it! That was where I felt most comfortable in development so I am very glad to hear that :)
I'm not sure I will work on this further, I felt a little in over my head jumping from a basic 2D puzzle platformer to a 3D sim game with so-so AI, but its so nice to hear positive feedback on a challenging project :D