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(+1)

Great visuals, but at least in my case the animals weren't doing anything but standing still and eating grass.


When starting the "simulation" my fps tanked to 25fps, but after about a minute it jumped back up to 144.

Visuals and theme remind of Equilinox, and I really like that game. This has potential, if the creator wants to refine it further!

(1 edit)

Thank you for your feedback :)

During development, I did find that the animals would stop moving but had no idea how to fix it after lots of time spent trying. I decided to pull a Cyberpunk and released it as is.

As for performance, this is a similar issue in that I don't know enough about game dev and Unity to figure out fixes, oops. I will definitely keep it in mind for future projects though!

Thanks for your words on the visuals, I really appreciate it! That was where I felt most comfortable in development so I am very glad to hear that :)

I'm not sure I will work on this further, I felt a little in over my head jumping from a basic 2D puzzle platformer to a 3D sim game with so-so AI, but its so nice to hear positive feedback on a challenging project :D